YOU DON’T WATCH THIS STORY
You find it.
There are no quest hubs.
No list of objectives waiting in a menu.
No marker telling you that the building ahead matters.
The story exists in the same world you are already trying to survive in — through broadcasts, documents, locations, events and things left behind.
You may find something by accident.
Someone else may understand it before you do.
A stranger may know something you don’t.
And sometimes, by the time you understand what you found, the story has already moved forward.
CURRENT CHAPTER
Chapter 1 — The Warning
Now unfolding in Chernarus.
Warnings have appeared across the country.
Someone wanted them found.
Who are they?
What are they listening to?
And what could be important enough to warn strangers about?
The answers are somewhere in Chernarus.
Listen carefully.
THE JOURNEY
A Promise is told through chapters released over time.
Each chapter moves the story forward, reveals another part of what happened, and may leave something behind for what comes next.
The journey begins in Chernarus.
What you discover in one world may matter in another.
This is one journey across different worlds.
BEGIN AT THE BEGINNING
Prologue
Before the warnings, there was a signal.
Before anyone in Chernarus understood that something was happening, someone was already trying to reach them.
The Prologue is where A Promise begins.
CHAPTERS
YOU DON’T NEED TO KNOW THE STORY TO PLAY
Survive.
Travel.
Build something.
Meet strangers — help them, or fight them. Your choice.
But sometimes, it’s better when someone has your back.
Ignore every transmission you hear if you want to.
Our story lives inside DayZ. It does not replace it.
But if you decide to follow it—
pay attention.